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VSampler 3.5

Table of contents
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Sampler

... High Performance Audio Engine

The internal 32 bit floating point audio processing enables a pristine playback of your sample material, with a dynamic range beyond human aural perception. The semi-modular structure of the VSampler engine allows it to emulate classical hardware-samplers as well as to construct extremely complex instruments. From a single sample to a filtered, real-time modulated multi-layered sound with multi-effects - everything is possible.

The integrated Dynamic Resource Control (DRC) always provides the best possible use of CPU power and main memory in every situation. Furthermore, the performance of VSampler can be adapted to the arrangement, so that all your other instruments and effects will always have the processing power they need.
 

... from “true to nature” to experimental

VSampler supports samples with 16/20/24/32 bit resolution at any sampling frequency. The playback frequency is actually limited by the output device only. Of course, VSampler supports all common output formats from 16 bit/44kHz up to 32bit/192 kHz. In its simplest form, a VSampler instrument can consist of a single sample that can be played across the entire range of the keyboard. In order to emulate the dynamic behavior of natural instruments, it can also consist of hundreds of samples mapped to different keys (Key Zones) and velocities (Velocity Zones). If desired, VSampler can automatically create a smooth transition (crossfade) between neighboring areas. Various parameters, modulations and effects can be assigned to each individual sample, as well as conditions when to trigger the sample. A sample can be triggered for example at the release of a key, or when certain controller values are reached, or it can be crossfaded into other samples via MIDI controller.

VSampler offers several sample-playback methods, including Tape Machine (Tap on/off) and Drum Mode. Samples can be organized in groups in order to randomly playback samples (Cycle Groups) or to limit polyphony (Poly Groups). The Exclusion Mode takes care of e.g. a typical hihat group, where the closed hihat stops the decaying open hihat.

... Sample-Editor

The integrated Sample Editor offers all of the basic sample-editing functions, such as cut/copy/insert, change level, fade in/out, autotrim sample start/end, phase and playback reversal, switch channels or convert format. Time stretching (Tempo Scale) enables a sample to be compressed or stretched without changing its pitch. The Pitch Shifter does the opposite.

... Auto-Looper

A feature that up until now has only been available in specialized programs is native part of VSampler already: an intelligent Auto Looper. The Auto Looper takes care of the often arduous search for suitable loop points at the touch of a button - even for hundreds of samples at a time. Alternatively VSampler offers non-destructive crossfade-looping in real time, meaning any crossfade loop can be activated or altered at any time without any changes being made to the sample data. Within a sample, various markers can be set, for example to mark the start- and end-position for playback, or individual drum hits of a drum loop.

... Beat-Slicer

The Beat Slicer slices drum loops into single hits, allowing you to change tempo and pitch of the loop in real time, independent of each other and without losing sound quality. The integrated Beat Detector automatically sets the markers for the individual slices with adjustable sensitivity. These beat markers can be manually moved/deleted/added.

 




pages of the VSampler main window



transparent Volume-Envelope with
sample display in background



comfortable Sample-Editor
with Autolooper and Beatslicer




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Table of contents
  Overview
  VSTi, DXi, Rewire, MIDI
  Import
  Export
  Sampler
  Synthesizer
  Effects
  Modulation
  Remote control and automation
  User interface
       The chameleon
       Interfaces shall be transparent
       The rack-devices
       Smart helpers